Free programs run the gamut between the pro and hobby levels and you'll have to consider other factors when choosing between them.
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Programs such as Amorphium, trueSpace and Milkshape are aimed at professionals and casual hobbyists, but not all of them are going to have the full 3D studio capabilities of some more expensive programs. Ligh twave, z Brush and programs in their price range are pow erful professional too ls while stil l bein g within reach of a reaso nabl y well-to-do person who's dedicated to their SL design work, but these are probably still overkill for pure sculptie creation as most of the features you pay for go beyond the general tools to create sculpt maps for Second Life. Programs like Maya and 3ds Max are powerful, but if you're not already seriously into 3d modelling, they're probably overkill. The cost of 3d so ftware rang es from "free" to thousands of doll ars. It depends on a number of factors which will vary from user to user: What programs are the best for making sculpties? There's no easy answer to that question. Check the system requirements on the software vendor's webpage for specific details.
A few professional programs (like Maya) say they'll only support high-end workstation graphics cards but it will still run ok on a regular setup. Some programs will run fine on something as old as a Pentium III. If your computer is capable of running the Second Life client, you should have no trouble running most of these programs. Do I need a really powerful computer to run this stuff? For most Second Life users, this shouldn't be a major issue. Which you use will ultimately come down to personal preference and what your exporter will handle best. Many programs such as Blender and 3ds Max offer this function in a limited sense to help with precision detailing but not to the extent of programs built with this method as their focus, such as zBrush. Brush Sculpting: With this method, you use your mouse or pen tablet and a series of adjustable brushes to literally sculpt on the 3d surface like clay. 8 Other Resources 8.1 See also Subdi vision Surface: Subdi vision mo dell ing shares so me of the advantages of both NURBS and polygon modelling: the shape is manipulated using sets of control points that allow for both smooth surfaces and precise details.